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July 23, 2012 - Comments Off on The MechCast 202: I’m Analog, I’m Digital

The MechCast 202: I’m Analog, I’m Digital

The Mechanism brings a unique perspective to interactions with our clients and team. This frame of reference was recently clarified during a conversation with a colleague from a previous job. The two of us have been in the interface industry, arguably since it began in the early 90’s, giving us a different outlook on the design and interactions with clients which produce enlightened creative solutions.

He said, “Dave, we understand the concept of being Digital, while we each possess very Analog dispositions.”

I know what he meant. He was referring to the fact that we had grown up and lived in a world that was once not Digital. We both understood what communication was before personal communication devices. We had experienced the multiple connection revolutions of the 90's, when mobile networks made it affordable to evolve from a device called a "Pager" to a "cellular phone" to "Palm Pilot" to "smartphone". We understood what it meant to spec and order type before we became typographers and we knew how creative solutions were delivered to clients before the computer became the tool that turned everyone into a graphic designer. Rather than standing by complacently observing a communication and creative revolution take place in our lifetime, - we had both chosen to become "Digital" as our lifestyle and profession, yet brought all of the foresight and understanding of what it meant to be "Analog" along for the ride. It’s a rarity that we avoided becoming Luddites or at least individuals that stopped thirsting for the continual influx of wired knowledge, advancing us to become more Digital creatures, while simultaneously holding on to what it meant to be Analog human beings.

It’s a rarity that we avoided becoming Luddites or at least individuals that stopped thirsting for the continual influx of wired knowledge, advancing us to become more Digital creatures, while simultaneously holding on to what it meant to be Analog human beings.

This is an interesting perspective for many reasons, but I believe that my colleague also inadvertently hit on why perhaps, The Mechanism has managed to grow as a collaborative and successful digital agency for 11 years.

Being “Digital” forces us to understand how all User Experiences best translate across myriad devices, as now a days we can get different types of translation services online in sites such as https://www.espressotranslations.com/gb/certified-translation-services-london/ thanks to the digital age. Programmers in the Digital space must know the solution before the client even asks the question. It’s also vital that "Digtalists" are generating The Wave and not simply riding it's crest - which is why people that work at The Mechanism are expected to stay ahead of future programming and technical trends.

Being completely Digital, however can make us all a bit apathetic. Communicating with only a buffer of pixels between two human beings breeds misinterpretation.

The human component vital to conversation tends to curtail any miscommunication or misinterpretation that occasionally occurs within the singularly Digital realm.

As soon as you incorporate the concept of being “Analog” – or what I believe is an organic and human component to how we actually do business – that’s when you have something really special.

Despite our swift evolution to being Digital humans, we still perceive the world in Analog. Everything we see and hear is a continuous transmission of information to our senses. I’m much more comfortable walking up to someone in the office to discuss an interface or design solution than to carry on a conversation through Skype (no matter how many "(mooning)" emoticons I can successfully squeeze into a single chat).

The human component vital to conversation tends to curtail any miscommunication or misinterpretation that occasionally occurs within the singularly Digital realm. And that goes for clients as well – while I happily communicate using email or other means of digital services to solve problems, I am best suited (as humans all are) for natural, face-to-face interaction. Until our facial expressions and body language are translated in the Digital realm via real-time color, patterns or background sound recognized by your digital communication device, we won't begin to scratch the surface of everything that Analog communication can accomplish.

In his statement I alluded to above, my friend Jon touched upon the core of what truly can separate a great technical or visual agency from a simply great agency, period. I’d much rather work with clients that I could sit down and have a drink with after work, than simply shift pixels back and forth with. While I rarely get the chance to spend this kind of quality time with clients, it remains the core of what makes us all beautifully vulnerable and what keeps me striving to hold on to Analog traits in an increasingly Digital reality.

Notably this minor revelation occurred between two humans, born Analog, reared Digitally, both communicating without filters over a couple beers at a pub.

More importantly, no "0's" or "1's" were harmed during our conversation.

Published by: davefletcher in The Mechcast
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June 13, 2012 - Comments Off on The MechCast 201: Podcasting Is A Job: The Return Of The Mechcast

The MechCast 201: Podcasting Is A Job: The Return Of The Mechcast

In this edition of the Mechcast, featuring Dave, Antonio, Ben, Chaz and surprise guest Michael, we discuss Mike Monteiro's Design Is A Job, the book we read as part of The Reading Mechanism, our new book club introduced not too long ago here. A lively conversation that touches on money, clients, expectations and real world vs book world situations. We conclude the podcast with a section we call Burst The Bubble, where we share things that we enjoy for you to discover.

Download the podcast (18M, 38 Minutes)

 

Podcast Links:

 

 

 

Published by: antonioortiz in The Mechcast
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June 11, 2012 - Comments Off on Managing of Media

Managing of Media

While we may be living in the information age, our increasing dependence of data also means an equally increasing dependence on interface. When I pause to think how much interface has evolved over my lifetime alone, it is truly mind boggling. I remember lying on the floor changing channels on the TV with my feet when our remote broke as a kid yet today I can control my computer from my couch with a touchscreen device. And as technology and art become more closely intertwined, the impact of interface on art and vice versa is inescapable making interface undeniably inspiring.

French design studio Zim and Zou celebrate our interface history with a joyful series of paper-craft facsimiles. While modern gadgets may be slick, it saddens me that today's kids will never know the (near) endless joy of pulling the tape out of a cassette and draping it about the room as impromptu confetti. Likewise the magic of an instant Polaroid will be lost on them as digital cameras make photos instantly viewable, no shaking necessary. Then again, they do have touch screens in their pockets so let's not pity them too much.

Polaroid

Yet not all interfaces have to be intuitive. There is something to be said for the joy of exploration and discovery through interaction. The studio Blacknegative creates just such an experience with their delightfully confusing website. Beyond the basic sliding page action, each individual page contains its own visual and interactive vocabulary unto itself making each a wonderful game of interactive discovery. Each click promises to reveal new tidbits making for a very engaging web experience. Add to this the superb use of HTML5 technologies like full page video and adaptive design and you get a riveting modern site.

blacknegative

Blacknegative manages to push how we perceive current interactive experiences while others are eagerly trying to define entirely new ones. This fascinating mini-documentary showcases new point cloud camera technology which combines traditional cameras with the affordable depth camera of the Microsoft Kinect. The interviewees address not only what makes the tool itself interesting, but how it is so unique that it requires a complete redefinition of the visual language in film. While I doubt such devices will take over Hollywood anytime soon, I can foresee their 3D ability becoming ever greater to the point of allowing true telepresence and other immersive virtual experiences.

The Sketching Mechanism is a series of weekly posts, published on Mondays, containing the artistic musings of Mobile Designer/Developer Ben Chirlin during our Monday morning meeting at the NY Creative Bunker as well as his inspiring artistic finds of the week.

June 8, 2012 - Comments Off on Imitation Is The Sincerest

Imitation Is The Sincerest

Written in one of my old notebooks is a quote. All I can gather from the notes around it is that it came from a magazine interview. I don’t know who was interviewed or in what magazine. All I can ascertain is that the interviewee was complaining about having his or her work copied. The interviewee explained how the famous adage “imitation is the sincerest form of flattery” is but a portion of the whole quote, taken out of context for the benefit of those doing the copying. According to the interviewee, and this is what is on my notebook, the full quote is:

“Imitation is the sincerest form of flattery, and originality is the sincerest form of criticism.”

The quote sprang to mind last week when Madonna, stay with me, launched her new tour.

Don’t Go For Second Best - A line from Express Yourself
During the months leading to the release of her new album Madonna was asked how she felt about Lady Gaga as it looked like Gaga was on a path to collide with her as the reigning epic pop artist. In particular Madonna was constantly asked how she felt about Gaga’s hit Born This Way sounding incredibly close to her hit Express Yourself. In one interview she famously answered by calling Gaga’s song “reductive.”

Last week Madonna premiered her new tour, which includes a performance of Express Yourself that is equal parts cover, mashup, homage, and dismissal of Gaga’s Born This Way. Performed in front of Roy Lichtenstein-inspired graphics displayed on the largest video screens ever used for a concert and without altering the music in any way, she seamlessly went from singing Express Yourself to Born This Way and concluded by also singing the chorus of another one of her songs She’s Not Me. As if to drive the point home further during the Born This Way parts of the song the dancers are copying Gaga’s choreography. When I saw this the part of my brain that loves pop culture as much as it loves technology almost could not process the many layers of meaning and commentary that were infused in what is at the core of it a heavily accessorized performance of a great pop hook.

I’m Beautiful In My Way - A line from Born This Way
Recently rumors have been swirling in the blogosphere that Microsoft is going to introduce a version of Office for the iPad before the year is over. This is equal parts surprising and inevitable. Not one to be left behind, earlier this week Google announced the acquisition of QuickOffice connecting Office-compatible files between mobile apps and Google’s own web services. Google also showcased new Google Maps features a few days before Apple is expected to announce new non-Google Map functionality in iOS during WWDC. All of these facts have left the part of my brain that loves technology as much as it loves pop culture almost befuddled with what is at the core of it differently accessorized versions of the same technology.

I Know I Can Do It Better - A line from She’s Not Me
If everything is a remix, and all creative work builds on what came before then why have I begun to feel like pop culture, technology and pretty much every thing else is collapsing on itself? Why does it feel like every one is on a quest to be the most original (re)producer? Is it that the time between original creation and remix is shrinking exponentially, where soon we will be creating the original, the imitation, the remix and the reboot at the same time?

Let’s return to the quote that opened this post. But before we do so, this is the part where I tell you that Madonna’s song Express Yourself contains an obvious sample of Respect Yourself by The Staple Singers.

“Imitation is the sincerest form of flattery, and originality is the sincerest form of criticism.”

I needed and wanted to find the origin of this quote. I have searched as comprehensively as I can only to find no references to the full quote. It appears this version of it, the version in my notebook, is completely made up.

Origin:

This proverbial expression dates from the early 19th century, although versions of it that paraphrased the same thought existed well before then.

The first of these alternate versions is found in a biography of Marcus Aurelius by Jeremy Collier and André Dacier, titled Emperor Marcus Antoninus his conversation with himself, 1708:

You should consider that Imitation is the most acceptable part of Worship, and that the Gods had much rather Mankind should Resemble, than Flatter them.

A nearer stab at the current version comes in the English newspaper The Spectator in 1776, written by Joseph Addison and others, 1776:

Imitation is a kind of artless flattery.

The full monty as far as this proverb is concerned was given by Charles Caleb Colton, in Lacon: or, Many things in few words, 1820:

Imitation is the sincerest of flattery.

Creative work, technology, pop culture, even life, is a collection of successive variations on a theme differentiatied only by defaults and taste. The key to growth is to expose ourselves to as many themes as possible, to change the defaults. Ultimately, if you have something to say the best way to say it is to make something original.

 

 

 

The Thinking Mechanism is a series of posts written by Antonio Ortiz. This edition of The Thinking Mechanism is cross-posted with the blog SmarterCreativity.com.

Published by: antonioortiz in The Thinking Mechanism
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May 24, 2012 - Comments Off on How do I love thee? Let me count the Waze.

How do I love thee? Let me count the Waze.

There are few things that stress me out more than getting my personal vehicle damaged at work. Well, maybe getting lost with less than a quarter tank of gas while sitting in traffic accompanied by a whining toddler who has dropped his toy for the gazzilionth time from his carseat. My new favorite app Waze will soon take care of two out of three of those stress inducers...and hey, two out of three ain't bad. If your stress affects you will driving, check this site to find the best cbd products, Find out the qualifying conditions for medical marijuana prescription in Texas.

Lame Meatloaf references aside, Waze is truly a remarkable app. Sure, there are lots of GPS-oriented apps out there and I've tried many of them. What makes Waze stand out is their approach (community-oriented, crowd-sourced information), hip design, many useful features and the fact that it's free. Yes, free. While some mediocre GPS apps attempted to suck me in with free voice directions for the first few weeks before abruptly shutting off the sound and demanding $10 a month, Waze continues to guide me with a kind voice (who sounds suspiciously like SIRI) and a clever map.

waze image

And speaking of the map...we aren't talking about some boring maze of digital streets. It's a community-driven land clearly showing roadwork, accidents, police stops and other "Wazers" that you can chit chat with. See a cop hiding in the bushes? Alert your fellow Wazers! Big accident? Take a some time and call an expert at auto accident lawyer fresno if you where involved.

Spotted a chance for being injured after a fall in Weschester County, let others know.  But hey, wait a minute! You are driving...keep your eyes on the road! or else there is chance that the attorneys for criminal justice defense in Virginia will note this mistake and ensures that the driving gets a good punishment. (Waze has thought of this too, you reckless bunch, and has incorporated a safety mechanism where it only works in motion once you swear that you are indeed a passenger.)

Speaking of in motion, Waze automatically clocks your speed, ETA and tracks map errors as you travel. Speaking of map errors, if you report one, chances are you will receive a big thank you from the Waze team within a day or two saying that the map hiccup has been resolved.

Waze has a silly side as well....chomp on some "road candy" to earn points as you scoot around town, choose your Waze mood and trade in your Honda Insight for a Porsche or a Ferrari.

One of their most highly anticipated features will make me love Waze even more...when your dashboard starts lighting up with "Fuel Low" messages, it's Waze to the rescue. Waze will guide you to the closest gas station (and perhaps tell you the best deal on gas in the area while you are at it). This will be a part of their POI feature which will also inform you of street fairs, restaurants and other places you may want to check out while on the road. Maybe even a salon where you can get a nice massage....driving stress begone! Thank you, Waze.

Published by: sharonterry in The Thinking Mechanism
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May 11, 2012 - Comments Off on The Motherly Mechanism

The Motherly Mechanism

A little bonus Sketching Mechanism for you all out there as an homage to Mother's Day this weekend. I made this watercolor card for my grandmother and thought I'd share it with you all (after Photoshopping her name out!). Print the inside and outside images in this zip at full size, one per sheet (standard letter). Fold, cut along the crop marks and then glue the sheets back to back. Sign after the heart on the inside and voila! Instant motherly happiness! Alternatively you could just print the outside and write your own message inside. Make sure to take a moment to appreciate the miracle and gift of motherhood as you celebrate your own mater. Have a great Mother's Day weekend and enjoy the wonderful weather.

Mother's Day Card Sample

Published by: benchirlin in The Sketching Mechanism, The Thinking Mechanism
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April 27, 2012 - Comments Off on Whatever You Are Making, Make It Better Than It Has To Be

Whatever You Are Making, Make It Better Than It Has To Be

On his blog advertising guru Luke Sullivan shares an excerpt from the 4th edition of Hey Whipple, Squeeze This.

Over the years, I’ve come to believe the operative element is subliminal; not subliminal advertising the way Vance Packard complained about in his conspiracy book The Hidden Persuaders. No, the operative element we’re talking about here is subliminal quality. The very word sublime helps explain my point. “Limen” is Latin for threshold. Below the threshold of awareness. We’re talking about baking quality so far into a thing that people who look at it perceive this quality subconsciously. They know they’re looking at something of quality before they’re even conscious of it because when a thing is made way better than it has to be its quality comes off of it in waves.

What a fantastic concept: subliminal quality.

This extra effort is how all of life’s pursuits are turned into art; yes, even advertising. An old man from Bali once patiently explained to an anthropologist studying his culture: “We have no  ‘art.’
We do everything as well as possible.”

(via heywhipple.com)

 

The Thinking Mechanism is a series of weekly posts written by Antonio Ortiz and published on Fridays, covering the ideas The Mechanism is thinking and talking about with our peers and clients. This edition of The Thinking Mechanism is cross-posted from the blog SmarterCreativity.com.

Published by: antonioortiz in The Thinking Mechanism
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April 23, 2012 - Comments Off on Mario and Multiplayer

Mario and Multiplayer

Vindication. At least that's what I was thinking while visiting the new Art of Video Games exhibit at the Smithsonian in Washington, D.C. this weekend. It was a small exhibit true; just a handful of interviews with video game legends,  some concept art, five playable game apps that pay real money and a room with around two dozen video stations each devoted to a different platform over the past three decades. Yet it's mere existence will stir the heart of any gamer. For while some classics like Myst and Monkey Island sat desolate restricted to trackball and three minute playtime, the crowd thrived around Flower and throughout the exhibit in general. It was inspiring.

Mario Time

The question of course is are video games art? Besides perhaps a handful of indie titles, games exist as products first and foremost. And while company's like Tim Schaffer's Double Fine or thatgamecompany continue to push the artistic merits of games, its still a challenge to find an example of something that is both game and art while not being some strange interactive experiment. The crowd at the exhibit further had me questioning if games were art. After all, it's not often you see such a large and diverse crowd at the Portrait Gallery. And on top of that, the personal reactions we have make them like no other form of "art" out there. When I saw the Mona Lisa, my first thought wasn't "Oh! I remember looking at this painting every day after school as a kid!" yet I heard such sentiments throughout my time at the exhibit.
What is unquestionable however is the number of artists now involved in the games industry. Yoji Shinkawa's art has been an inspiration to me since I first played Metal Gear Solid on my cousin's PC at a young age. His art combines the beauty of Japanese prints and ink wash with an undeniably modern, near electric, flavor.

The Art of Metal Gear Solid IIThe Art of Metal Gear Solid II

Sadly Shinkawa seems to have next to no web presence so I have no comprehensive portfolio to send you to. However from the gallery above, extracted from the series' art books, you can see his outstanding talent. Part of what makes his works so attractive to the eye is how personal an experience they appear to be. Their smoky nature creates an illusion of impermanence; if we look away for even a second, the image may no longer be there, like a mirage in the mist.

There exists an extremely strong relationship between video game and web design being the two most important and interactive mediums of our age, possibly our history. The only difference being that the former is a vector for entertainment while the latter is one for information. However both together helped establish the interactive metaphors we now all take for granted: menus, buttons, navigation, etc. The two mediums continue to inform one another's evolution even as they begin to merge via the gamification of everything web (see "badges") and the networking of everything game (see "massively multiplayer online games").

While some sites embrace this relationship in a direct, semi-ironic way, others simply exceed at ingraining the joyful nature of games in their very fabric. The site for SpellTower, an interesting iOS game which just saw a huge swell in sales thanks to an intelligent social marketing push, is a fun romp through minimalist web design at its best.

SpellTower

I love the sites simple long form layout and bright colors. The fun animations that play out as you scroll as well as the news banner give the otherwise static page a sense of life and connectedness.

Of course the medium most affected by video games is video itself. And while there are plenty of amazing cinematics done for every major video game release, these are really just animations set in their respective game's universe and have little to do with games itself beyond said shared setting. However 8BITS is a short animation that succeeds in celebrating the complete history of  gaming while putting a twist on the classic damsel-in-distress scenario so many games rely on. 1UP.

The Sketching Mechanism is a series of weekly posts, published on Mondays, containing the artistic musings of Mobile Designer/Developer Ben Chirlin during our Monday morning meeting at the NY Creative Bunker as well as his inspiring artistic finds of the week.
Source: www.boomtownbingo.com/sailor-bingo-review/.

April 18, 2012 - Comments Off on Say Cheese: The Linked Mechanism

Say Cheese: The Linked Mechanism

Ever since last week's Instagram acquisition by Facebook we've been talking about all things photography. Here are some of our favorite links, apps and general photo related goodness:

 

A mid-week treat of assorted links. 

Published by: antonioortiz in The Thinking Mechanism