All Posts in The Design Mechanism

March 10, 2008 - 6 comments

I FFFFound a Good Creative Resource

Somehow I landed on a pretty cool site today called FFFFOUND!.

According to their website, FFFFOUND! is:

a web service that not only allows the users to post and share their favorite images found on the web, but also dynamically recommends each user's tastes and interests for an inspirational image-bookmarking experience.

The name is ridiculous – I’m guessing either ffound and fffound.com were unavailable when they were looking to secure a url, or this was the exact number of f's required to make the right human sound to represent their service. Nonetheless, despite the fact it’s an invitation–based service, the library of interesting images, ads and photographs culled from the mighty web are quite inspirational all by themselves, without the visitor feeling like they have to belong to the exclusive club.

Published by: davefletcher in The Design Mechanism, The Programming Mechanism

March 6, 2008 - Comments Off on To Re-Brand or not Re-Brand… That is the Question.

To Re-Brand or not Re-Brand… That is the Question.

In the grand Shakespearean Play of your business, the most overlooked yet most important asset of your company is your brand. You can spend copious amounts of money on infrastructure, desks, equipment, great employees, and all the copies of Microsoft Office you can shake Bill Gates' quarters at, but without your almighty brand - your essence and first impression - you're dead at the starting line...guaranteed. Think about how many times you get to make a first impression with a potential client? One if you're lucky. And that time is money.

Your “Brand” encompasses many things, but most importantly involves a logo, a mantra or methodology, a color palette and a typographic palette. Your brand also relates to how you communicate with your audience, your fellow employees and how you want your employees to communicate with the outside world. It represents – and is representative of – every part of the corporate ecosystem, living together in a positive and rewarding symbiotic relationship.

Despite all of that talk about one chance to make an impression, realize there are plenty of potential clients that haven't yet had the pleasure of connecting to your brand, so it’s not too late. Face it, after a few years of scraping to the middle of an industry, a little botox, and maybe a nip and a tuck on that brand couldn’t hurt. If you think I jest, go ahead and ask Ms. Hilton, the living embodiment of “human as brand...”

Before you jump right into the branding experience that very few business managers and owners dream of, please consider the following:

  1. Do you have a budget in place to get your brand where it needs to be? A branding initiative is going to cost money. For instance, if you're selling custom shirts, then you'd need to buy uv flatbed printersIf an agency or freelancer gives you a cheap deal, think twice about whom you’re hiring for this important job. When you pay peanuts you don’t just get monkeys, you get the laziest, carefree, baboons in the entire forest. Would you hire a discount dentist? How about the doctor who is going to perform open-heart surgery on you? Or the guy that is fixing the breaks on your family wagon? So, why would you entrust your important brand, which in many ways is responsible for maintaining the affection of your employees, clients, and your salary in the hands of a hack? And, if you’re going to re-brand, please don’t just slap a new logo on your website and keep using your old stationery until it runs out. Not only is it silly, but it will not justify the amount of work that should go into a new branding initiative.
  2. Have you formulated a mission statement, or mantra for your business? In other words, have you really considered why your business works and why it doesn’t work? Any creative firm you hire to assist in the re-branding process should be asking your team questions about this stuff. If they are not, please show them the door before you pay them their huge fee and proceed to hate the rest of us “designer types” forever.
  3. Why are you re-branding? If you’re re-branding because the business is failing, more than likely, you need somebody to come in and figure out much more important things about your overall business model. A new logo can’t help you now. If you are re-branding because your pal “Hank” just got a neat new logo from his son’s nephew’s girlfriend, chances are a new logo isn’t what you need.

A branding company should be concerned with how your new identity will interact with a website, your collateral, your stationery, your presentational materials, and even more importantly, by exploring the way your employees describe your company to the outside world.

Okay, you’ve gathered some of your hard-earned cash together and hired a stellar graphic design firm to sit down and extract from you and your team the very essence of your nubile brand. What should you expect from these raptors masked behind their fancy shirts and goatees? First of all, you should expect (and demand) patience. In many cases, the experience you’re about to go through is a lot like describing an average child to a group of strangers with honor students. Nobody enjoys answering questions about their competitors and what they think is successful and unsuccessful about their current brand. However, it is a painful, and very necessary conversation to have.

Below are some of the questions you might be asked by the creative team you’ve hired to assist with your re-branding process:

  1. Name 3 of your competitors and what makes them successful?
  2. Describe what makes your organization successful?
  3. What aspect of your business would you change if you could?
  4. If you met a new customer today how would you describe your brand to them?
  5. If you met a friend on the street today how would you describe your brand to them?
  6. How do your employees value your brand?

...See, there’s a reason you’ve gathered this team of Treo-toting, pencil chomping Macintosh advocates, right?

Good designers are great problem solvers. They are the good folks you tap on the shoulder on the commute home when you need a word for “effectively solve” that begins with “right now.” They are not scary brainiacs, they are just immersed in all the things that you don’t necessarily have the time for: typefaces, color palettes, layout styles and innovative solutions are what they live and breathe for. Don’t despise them – pity them – because in the end, while you can go home and zone out in front of the TV watching the latest episode of ER, they are busy stressing over the font, motion graphics or color choice from the commercial that you skipped because you were too busy enjoying that conversation with your little son or daughter. Trust me, they’re not lonely people, they are just obsessive, and the good ones are obsessed with solving the problems that clients like you bring to them daily. You want this type of person on your team as much as they need you to pay your bills. It’s a symbiotic relationship.

Generally, a re-branding experience is not for the faint of heart – yet most of the time, if you go into the situation with an open mind, you’ll find yourself working very well with the design team you’ve chosen. Warning: If the leader of this team of creative gorillas (they’ll refer to him as “Creative Director”, ”Poobah”, or something even more unnerving like “Chief” and they’re either wearing sunglasses or have the longest, and most well-groomed goatee of the team) pulls out their iPod and asks you to speak slowly into the microphone, reach for the nearest weapon and start swinging for the bleachers – technological devices and snarky rhetoric don’t make for a good design firm. However, if they are a chatty, concerned and positive bunch, keep an open mind and please allow them to continue. Likely, you’ll be surprised at what you will learn about your company throughout the process.

Published by: davefletcher in The Design Mechanism
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January 24, 2008 - 4 comments

Edward Tufte on the iPhone

Still from iPhone Resolution by Edward Tufte

From Ask E.T.:

The iPhone platform elegantly solves the design problem of small screens by greatly intensifying the information resolution of each displayed page. Small screens, as on traditional cell phones, show very little information per screen, which in turn leads to deep hierarchies of stacked-up thin information—too often leaving users with "Where am I?" puzzles. Better to have users looking over material adjacent in space rather than stacked in time.

To do so requires increasing the information resolution of the screen by the hardware (higher resolution screens) and by screen design (eliminating screen-hogging computer administrative debris, and distributing information adjacent in space).

This video shows some of the resolution-enhancing methods of the iPhone, along with a few places for improvements in resolution.

Read the rest of Tufte's thought's and view the video here.

Thanks for sending this to us, Aline!

Published by: jeffreybarke in The Design Mechanism
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July 6, 2007 - Comments Off on Apple’s (Re)Evolution in a Handy Visual Format

Apple’s (Re)Evolution in a Handy Visual Format

I'm a fan of StumbleUpon, a service that helps the bored surfer find random websites that fit within user-defined criteria. It’s also part community and another part rating system for the web. Also, yet another part of StumbleUpon is a handy toolbar for your Firefox browser that makes it easy to send your preferences to StumbleUpon’s massive database of web sites, allowing future sessions to be even more precise.

This morning on my pre-work Stumble session, I came across a pretty impressive graphic displaying Apple’s history in pictorial format. It may not be complete, yet it is nonetheless, a lovely snapshot of a product that has defined many a designers’ lifestyle for nearly 20 years.

Published by: davefletcher in The Design Mechanism

July 4, 2007 - Comments Off on Virb Brings Creative Verve to Online Communities

Virb Brings Creative Verve to Online Communities

If you're a designer, we implore you to turn your back on the poorly designed community sites out there and have a peek at a standards-compliant community called Virb.

While your friendly designers and coders at theMechanism usually spend our days holed up in our Creative Bunkers in New York and London making magic, on occasion we must leave the confides of our software apps, sketchbooks and meetings to explore the outdoors. And by “outdoors,” we're referring to the “new outdoors” -- free of menacing bears, wolves, intellect-enhancing novels and games of Go -- online communities.

For the mighty Margaret Martin in London, her solace is sometimes found in the World of Warcraft. For Standardista Jeffrey, it's the singular joy of his Flappy. Many of our entertainment-based clients have dived headfirst into the most fiendish of web site communities known as mySpace. And while mySpace will hopefully soon be swallowed under it's own bile due to the overabundance of creeps looking for dates, we were recently alerted to a nicely designed web community called Virb.

Virb functions in a similar manner to the brainchild of Marketing hero Seth Godin’s online community called Squidoo, by taking a very clean, clear approach to design and modularization of content. Virb was made by the same folks who made a little-publicized, but lovely musician site called PureVolume. While we all agree that there are too many online communities vying for the attention of kiddies, teens, and eventually creeps, we're hoping Virb's ease of use eventually buries mySpace. However, our resident Standardista, Jeffrey Barke reminded me that the mighty mountain built by mySpace may be too hard to climb by any competitors.

In the meantime, I'm leaving the "new outdoors" to dip my toes into the "old outdoors," by re-reading The 48 Laws of Power. By the time I'm finished, what we know now as the web will be carried around in our pockets -- and desktop computers will be the devices of the aged.

Dave Fletcher is a Founder and Creative Director of theMechanism, a maxi-media firm in New York City and London. He ranted about mySpace & the Dumbing of Design in July of 2006 and hopes that he lives to see the day that online communities appreciate the importance of a standards-based approach.

Published by: davefletcher in The Design Mechanism

July 2, 2007 - Comments Off on Smash that iPhone!

Smash that iPhone!

PC World’s Eric Butterfield recently tried to damage the freshly birthed iPhone by putting it through a series of “stress tests.” While I predict that soon enough, a bevy of companies will be offering tasty carbonite sheaths to coddle your $500+ investment – for now – watch this video to see how the rapturous little device is holding up to Butterfield’s physical persecution and torment...

Published by: davefletcher in The Design Mechanism

May 28, 2007 - 2 comments

Another Reason for the Rich to Relish a Longer Layover

Anyone who flies inside what I’ve come to refer to as “mechanically–challenged, winged space parrots” – even semi-regularly – knows that the entire process of getting from “Point A” to “Point B” usually includes several points in-between and continues to devolve into a painfully demanding & hebetudinous operation. Whether getting to the airport only to experience the blitzkrieg of hundreds of hostile travelers trying to reach their destinations before anyone else; to the poorly designed automatic check-in kiosks; to worrying whether or not your regulation size bag will be squeezable into an undersized compartment above your head or forced below the plane because there simply are too many knuckleheads and not enough room. Worrying about whether or not you can bring a dollop of soap in a baggy, for fear that you'll be forcefully held at gunpoint by security guards and trained attack wolves, makes the overall trip a consistently wearisome panic attack waiting to happen.

Thankfully, much like an Advil, cheerfully delivered by an enchanting Koala bear, Qantas Airlines is showing the obscenely wealthy that those headaches are over.

While on layover in Sydney or Melbourne, you me and the rest of the weariest travelers can merely dream of relaxing in luxury, nestled within the new Marc Newson-designed Qantas First Class Lounges. Designed like the futuristic lair of The Jetsons or James Bond, these fantastically designed chill-out spaces sport individual marble-lined shower suites, Payot cosmetics and Kevin Murphy hair products, as well as a library stocked with best selling books, magazines, newspapers and board games – all free for the price of a first class ticket. There's also an "˜entertainment zone' with plasma TVs and Sony play stations. A trip from Melbourne to Budapest will knock you back a little more than $14,000. Once again, great design becomes limited to only the people who can afford it.

But, for even that price, they are quite breathtaking, and give the “filthiest of the rich” an experience they are, I'm quite certain, already very used to: facials, internet, marble showers and plausibly, off-duty attack wolves that apply and lick perfectly posh and pedicured feet with all of the skin moisturizer and lotions airport security confiscated from my suitcase at the security check.

Published by: davefletcher in The Design Mechanism, The Thinking Mechanism

April 20, 2007 - Comments Off on Edward Tufte in New York

Edward Tufte in New York

Edward TufteEdward Tufte will be in New York April 24–26—none of these one-day courses are sold out yet. Register here.

The fee for the one-day course is $380 per person. This fee includes all four books, Visual Explanations, Envisioning Information, The Visual Display of Quantitative Information, and Beautiful Evidence. The fee for full-time students not currently employed is $200; provide a copy of the current student ID and phone number of school registrar. There are no other discounts.

Tufte writes, designs, and self-publishes his books on analytical design, which have received more than 40 awards for content and design. He is Professor Emeritus at Yale University, where he taught courses in statistical evidence, information design, and interface design. His current work includes landscape sculpture, printmaking, video and a new book.

Published by: jeffreybarke in The Design Mechanism
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March 14, 2007 - Comments Off on Karakuri (Mechanism)

Karakuri (Mechanism)

Wadokei (Japanese clock)While reading Naruto the other day, I noticed that the author, Masashi Kishimoto, had previously done a series titled Karakuri, which was translated as “Mechanism.” I had no idea what type of mechanism Karakuri were/are, but since I love anime, automatons, and answers, I had to know more. Here’s what I found:

Karakuri ningyo are mechanized puppets or automata from Japan from the 18th century to 19th century. The word “Karakuri” means a “mechanical device to tease, trick, or take a person by surprise.” It implies hidden magic, or an element of mystery. In Japanese, ningyo is written as two separate characters, meaning person and shape. It may be translated as puppet, but also by doll or effigy. (Wikipedia)

Japan’s love of robots lies in the history of the Karakuri Ningyo. Until now there has been little interest from outside Japan regarding the Karakuri Ningyo craft, and its influence on technology and the arts. (Karakuri.info)

The Japanese Karakuri puppets utilise subtle, abstract movements to invoke feeing and emotion. There are three main categories of Karakuri. “Butai Karakuri” are puppets used in the theatre, “Zashiki Karakuri” are small and can be played with in rooms and “Dashi Karakuri” puppets perform on wooden floats used in religious festivals. Traditionally Karakuri appeared in religious festivals, performed re enactments of traditional myths and legends and entertained the public with their sophisticated, symbolic and graceful gestures. (Karakuri.info)

More information:

Published by: jeffreybarke in The Design Mechanism