July 29, 2014 - Comments Off on Important Advice – Talkback Tuesday

Important Advice – Talkback Tuesday

"Talkback Tuesdays" is an original weekly installment where a team member of The Mechanism is asked one question pertaining to digital design, inspiration, and experience. The Q&A will be featured here on The Mechanism Blog as well as on The Mechanism's Facebook, Twitter, and Instagram, every Tuesday. Feel free to offer up your 2¢ in the comments.

This week Dhruv Mehrotra, a key player on The Mechanism's development team, and financial system, gives some valuable advice to anyone just getting their start in the digital/graphic design world, check the best companies to fix credit report errors.

What is the most important advice you can give to a starting graphic/digital designer?

I know this question is about design, but I'm going to take some liberties and answer as if I was speaking to someone interested in becoming a developer. Talking about the importance of computer literacy is an easy platitude to fall back on, and I assume that, if you are reading this, you already want to learn how to code but just don't know where to start.

I started with codecademy.com and worked my way through html, css, and basic javascript. Its easier than ever to learn this stuff, and a simple google search will yield more tutorials than there are cats on the internet. Regardless of where you get your information, I think it is important to start with basic HTML CSS and Javascript in order to get a grasp of what a simple website is about.

 

The next pieces of advice I have are simple. Build Stuff. Build anything. Build a portfolio. Build a website for your cat. Build a joke website. Rebuild a site you think is cool. Just hit the ground running and put as many hours as you can into this.

Next I would learn to share. Don't keep your websites hoarded on your local machine like a mom hoarding baby teeth. Buy a domain name and a hosting plan. While you're at it figure out what is hosting anyways? What's a server? How does the web work? What's a GET request? Gaining a conceptual understanding of what web development is is the most important part of your learning because it'll inform how you learn more.

For extra credit I would learn GIT, because source control make recently self-taught developers hireable.

July 22, 2014 - Comments Off on Useful apps in Brazil — Talkback Tuesday

Useful apps in Brazil — Talkback Tuesday

"Talk Back Tuesdays" is an original weekly installment where a team member of The Mechanism is asked one question pertaining to digital design, inspiration, and experience. The Q&A will be featured here on The Mechanism Blog as well as on The Mechanism's Facebook, Twitter, and Instagram, every Tuesday. Feel free to offer up your 2¢ in the comments.

George Brassey, The Mechanism's lead developer, recently returned from a 2 week trip to Brazil for the World Cup. His trip as a whole sounds like it was quite an unreal experience, but we wanted to know a little bit more about his #DigitalExperience while visiting an unfamiliar country.

Q: What iphone/android app did you use most this past week, and why?

With regard to my digital experience in Brazil, I wanted to talk about a few apps that I found useful.

1: Splitwise

Going on a trip with friends means there are going to be loads of shared expenses and it can be a headache keeping track of all these, especially when dealing with a foreign currency. Luckily for us, we had an app called Splitwise, whose purpose is to solve this exact problem. You register a group of those travelling with you and from there it is easy to add individual expenses, choose who is contributing and how much they are contributing. At the end of your trip you can settle up and Splitwise will do all the math for you so there are as few transactions as necessary. It also has support for multiple currencies, as well as an option for shared living expenses (e.g. roommates).

2: Google Photospheres

In a picturesque country like Brazil, there are many views that are impossible to capture in a photo. When you are surrounded by stunning scenery, Google Android has a great addition to their photos app that lets you capture a full 360° image. It takes a little patience as you stitch together multiple images, however it is easy to do and once complete you get an image that can be explored by tilting and twisting your phone to see every angle. You can even upload these efforts to be approved and added to Google maps.

3: Whatsapp

The sensational news of Whatsapp being bought by Facebook for $19 billion surprised many and while we in America often stick to regular SMS text messages, relegating Whatsapp to communication with friends who are abroad, in Brazil, as in many countries, people use Whatsapp as their primary messaging tool. By avoiding the cost of SMS messaging, Whatsapp, which is available on every phone smart enough to load an app (which isn't very smart), has incredible potential to become the world’s most popular messaging platform powered by a mobile line you can get after you hire mobile phone plans.

For those travelling with their camper trailer, this means one seamless experience for communication with friends all over the world.

George is a dauntless developer with a keen eye for user experience. The conceptualization of his work is informed by an insightful empathy for the end user. Check out his bio here.

Stay tuned for next week's "Talk Back Tuesday" when we ask Dhruv Mehrotra, a highly skilled developer of The Mechanism, about his own #DigitalExperiences.

Published by: georgebrassey in Government, The Internal Mechanism
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July 18, 2014 - Comments Off on Selling Brooklyn

Selling Brooklyn

My version of the internet, that is, my specific collection of friends and blogs, has been particularly outraged by a video called "Brooklyn Girls" by Catey Shaw. For those that don't know, "Brooklyn Girls" is one of those deeply irritating, manicured pop songs that eats its way into your brain until you are bouncing your empty head like a bobble-head toy. Its tune is designed to target the market of Katy Perry, Rebecca Black, or Carly Rae Jepsen, but is inflected with the types of folksy signifiers that inspire people like Zooey Deschanel to continue to growing their bangs.   Needless to say,  its a shitty song.  Yet its a shitty song that, if you didn't speak any english, would undoubtedly get lost in tweenage chorus of shitty songs. So whats the deal? What inspires all this hate?  Well, Lets talk a bit about the lyrics and the video.

"There’s a palace of bricks in 11206 where all the fly Brooklyn chicks reside, combat boots in the summer, subway train rollin’ under, see her on the Lower East Side. In her walk, there’s a fire, and she’s got her own style. You’ll get lost in her mystery, and tonight she owns the city."

Meanwhile the video cycles through a kaleidoscope of images and clips of Instagram-worthy Bushwick loft parties, septum-pierced alternative girls, bearded skateboarders drinking Kombucha, and lots and lots of graffiti. Heres a link, because a video is worth a billion words:

Obviously, with my liberal arts degree collecting dust in the corner of my room, I can identify a ton of issues here: Her shallow attempts to celebrate womanhood by defining "strength" through various commodities, all purchasable at your nearest Urban Outfitters, her defining an entire borough by the experience of a very specific group of middle-class white folks in North Brooklyn, her lack of understanding of Geography. But ultimately I believe that this intellectual-hate-sturbating is not the reasons why this video is viral, though there is plenty of it to go around.

 

Catey Shaw is selling a lifestyle in the same way that rappers, breweries, or Dove commercials might; and to the delight of TJ Maxx or Urban Outfitters, for most of the country Brooklyn might as well be what Shaw describes. Nothing is new about what Shaw is doing. The outrage seems to stem from the fact that the culture she is most aligned with hates to even be identified as a culture. It is no coincidence that the culture she is celebrating is full of the very people who are in the forefront of the vitriol. From Vice to The Gothamist to me (I lived in Bushwick and I wear Vans), the onslaught of Internet psycho-babble is, like a mutiny, coming from her very own crew.

Our next podcast is about what makes content viral. Like Rebecca Black's "Friday", Shaw might be relegated to the order of things that are just so silly that we have to keep watching. But in my estimation tonight at a bar in Williamsburg a DJ will play this song somewhat ironically, and many won't get the joke. Brooklyn Girls

July 15, 2014 - Comments Off on Future of Digital Design – Talk Back Tuesday

Future of Digital Design – Talk Back Tuesday

“Talk Back Tuesdays” is an original weekly installment where a team member of The Mechanism is asked one question pertaining to digital design, inspiration, and experience. The Q&A will be featured here on The Mechanism Blog as well as on The Mechanism's Facebook, Twitter, and Instagram, every Tuesday. Feel free to offer up your ¢2 cents in the comments.

Joe Constantino from The Mechanism's Client Services team has stepped up to the plate to knock out the first “Talk Back Tuesday”.

Q: What is the “future” of digital design?

A: In my opinion, the aesthetic of a digital world should be a reflection of the current state of applied science. As technology progresses, and the devices that web pages are viewed on improve, so should the content. With that concept in mind, I predict that the future of digital design will continue to head in the direction of three-dimensional interface architecture through the use of the z-axis, incorporating a layer effect into an environment that has traditionally been considered an infinite, flat surface. Also, the presence of video as a main focal point of websites is becoming an increasingly popular method of making a strong impact, and I foresee that the web will continue on this trajectory. This could be a result of the surge of video-driven apps such as Vine and Snapchat, and video on Instagram. In addition, single-page websites are becoming increasingly ubiquitous, as a way to avoid page loading, promote concise digital experiences, and keep the number of clicks required of a user to a minimum. Ultimately, the stimulus for the web moving in this direction is to bridge the gap between everyday on-screen experiences and life experiences – between the real & digital worlds. At this year's I/O Conference, Google introduced us to their new cross-platform design language "Material Design". “We imagined… what if pixels didn’t just have color, but also depth?", said Matias Durate, Director of Android operating system User Experience at Google. As one of the leading tastemakers in today's digital market, this is a good clue as to the direction we are headed.

Joe is a strategic, multi-disciplinary artist and all around techie with an eye for innovation and a thirst for pixel perfection. Check out his bio.

Stay tuned for next week's “Talk Back Tuesday” when we ask George Brassey, Lead Developer at The Mechanism, about his digital experiences in Brazil during the World Cup.

Published by: antonioortiz in The Internal Mechanism
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July 11, 2014 - Comments Off on The MechCast 304: The Digital Experience: One Year Later

The MechCast 304: The Digital Experience: One Year Later

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In this episode of The MechCast, we talk about the impact that our own digital experiences will have on our lives one year from now. From our dependancies on smart phones and tablets, to the color of the web, we cover a wide array of topics in this installment, so sit back, relax, and enjoy the show.

Music

  • ESG - Come Away
  • Aphex Twin - Taking Control

Related Links

Published by: antonioortiz in The Mechcast
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July 3, 2014 - Comments Off on The Process of Pomp, Parade and Illuminations

The Process of Pomp, Parade and Illuminations

RoyalFireworks

Despite some historians, who have argued that India first invented fireworks, it appears that the world's largest manufacturer, and (not surprisingly) the largest exporter of fireworks - is China. Likely conceived as a means to frighten evil spirits with a loud sound (known as "bian pao"), the earliest documentation of fireworks usage dates back to 7th century China. They are generally classified as either ground or aerial, both of which I assume you can figure out.

Designing a unique fireworks display generally follows a process, whereby location plans are reviewed, an estimate is prepared and pyrotechnic designers utilize their knowledge of the correct chemicals to produce the correct mix of mojo to delight your eyes and deafen the ears. Clients review the designs and the compositions are tested before deployment into the stratosphere.

It all makes good sense, and as I've mentioned in the past, the process of creation is no more than a calculated and rational march toward the eventual delight or detriment of your intended audience. Whether it's a fireworks display or a digital experience, both have one chance to hit the mark. If it doesn't work right the first time, your crowd - whether digital or in person - will move on to the next town for their dose of delight.

If you're in America, enjoy the day off and mind your “tablet-tapping fingers” around those pesky firecrackers. John Adams envisioned fireworks to be part of the festivities of what became the Fourth of July - before the Declaration of Independence was even signed. In a letter to Abigail Adams on July 3, 1776, he noted that the occasion should be commemorated “with Pomp and Parade, with Shews, Games, Sports, Guns, Bells, Bonfires and Illuminations from one End of this Continent to the other from this Time forward forever more.”

...Let's hope your next #digitalexperience does the same for you.

Published by: davefletcher in The Thinking Mechanism
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June 27, 2014 - Comments Off on Ace in the Hole?

Ace in the Hole?

Ace in The Hole R3

How do we recognize boundless creativity in our midst. In our friends or in ourselves.

"Live Fast, Die Young, Leave a Good Looking Corpse".  I'm not sure who said it first, was it Fonzie referring to James Dean? Humphrey Bogart in the film "Knock On Any Door"? Or proto-liberated Mrs. Irene Luce in her famous 1920 divorce case, as she claimed to have "No use for a husband" she intended to "Live fast, die young and leave a beautiful corpse".

No matter. As I was reading a story about the life and death of Alexander Calderwood in the latest edition of Fast Company (July/August 2014 - Note, he actually died November 14th, 2013) -  I was struck by the fact that I had crossed paths with Alex and his work many times since the early 1990's, however, I had not consciously pieced together that he was the central character and developer of so many experiences I had enjoyed over the years - until now.  Shame on me.

While Alex is most often acknowledged as the visionary energy behind the Ace Hotel chain, he was actually a creative juggernaut respective of many really cool ventures and mediums across a variety of platforms.

Our two degrees of separation began during my early visits to Seattle in the mid-1990's when I discovered Rudy's Barbershop. One of the first "old-man" barber shop joints to resurface as a stylized reinvention of the past, well before what we now think of as commonplace. But it was of course much more. It was cultivated as "community" before THAT term was also overworked. It was a place where you could get a $10 cut...and if you were in the mood, a tattoo and strong coffee. Again before excellent coffee and interesting ink were ubiquitous. Or.. you could just sit there, read a magazine and listen to chatter all day- and never buy anything. It was in fact a living art project. A space to share an experience.

Later I solidified my mock-friendship with mister Calderwood when I stayed at the original Ace Hotel in the Belltown neighborhood of Seattle. This was in 2000, just a year after it had opened. Again, at the time I had no real idea about the impresario and his friends who had created this neat and inexpensive experience, I just liked it. It was Euro-style cool, simple and functional. The main entrance's doorway was obscure and the place itself was nested on the second floor of an old cannery I believe. And oh, in my bedroom...there was funky artwork by some guy named Shepard Fairey. Who knew.

(I have since moved to NYC and enjoy the oyster bar at the Ace Hotel here in the Flatiron District- regularly).

Alexander Calderwood had many more projects going on well before these, during, and after. All were event, environment or experience oriented. All were interconnected by approaching life and creation with a "what would I enjoy or find useful" mentality. The centrality of his work was human interaction and always logical....with a little WOW.

After time all of this time-traveling, revisiting Mister C's accomplishments, reading about his too soon demise, and finally putting a name to his role in my "feeling groovy" for 20-years,  I had to ask... At what point do we recognize the natural creativity infused in our fellow beings, friends, family, and experiences and REALLY acknowledge it?

Was Calderwood an intentional "cultural engineer", "cultural clairvoyant"? or was it just creative use of nervous energy. I personally love the friends I have who can't shut the F--- up when they riff on an idea. I encourage and cherish them. (Mike H. in Seattle, this goes out to you). Don't put your kids on Ritalin I say, ask them WHY they are restless and bored instead. Let them jabber on and spill out some creative experiential ideas.  Perhaps someone down the road will identify them as "a conceptual genius". Please resist the urge to dampen their energy for convince sake or because the Doctor recommend it. Question authority don't mindlessly Obey.  (Thanks Shepard).

Be curious. Don't just drink in your surroundings. Sure enjoy....but find out how it happened. Why it's there for you to enjoy. Who did this? Why? What is the subtext of this thing I'm involved in....and recognize the patterns in life that you are drawn to.  There's something in that. Patterns repeat themselves. Patterns are often beautiful.

I think about how late I recognized Shepard Fairey's work, not until he became an institution just before the Obama poster.  I laugh about the event that Banksy pulled off last year at Central Park. Having a street vendor try and sell his stencil art on a Saturday afternoon to very little success. Because passers by where not paying attention they missed the chance to purchase a very valuable Banksy artwork for something like $15 bucks a pop.

Developing creative experiences is something we talk about a lot here in The Mechanism's bungalow high above W. 37th. We try to understand the interconnectedness of all things we endeavor to design. We enjoy pulling the threads out of the larger tapestry to understand how beauty happens in our everyday. The world we are spinning on now has almost NO degrees of separation where human experience is involved. We share globally like never before in our short history. Making sense of, and developing experiences for the greater good - there's something in that.

I only want to suggest that we remember to learn from the people and things you admire. Famous or not, take a moment to recognize just why it is that you respect them. Deconstruct and meditate on those attributes.

Alexander Calderwood died while he still had a lot to do. He died from addiction. Maybe he could have been saved if he could get redirected here. His close friends stand by his genius and love of human interaction. The article in Fast Company said something like - "creativity has a dangerous side". If you're lucky. I think some of the most interesting people I've admired just can't express everything they wish, fast enough. And so it goes.  He lived fast, he died younger than me, I'm not sure how good looking he was as a corpse, but overall he was a handsome soul. Look up Alex's history and work, and imagine how much more YOU can do to express yourself for a better world.

June 20, 2014 - Comments Off on Building The BugTrap JavaScript Widget

Building The BugTrap JavaScript Widget

Over here at The Mechanism's headquarters, Team Mechanism has been busy working on a better way to track bugs, code named: project:Venus. We want to make it easier for our clients to report bugs while reviewing projects and improve our workflow by allowing internal communication on a bug by bug basis.

The idea came to us as while working on another project. We realized we had the technology to build a swift prototype by leveraging tools that were already part of our arsenal. More on this in later posts. For now, we will focus on the front end javascript widget, "The Bug Trapper" if you will.

As an agency, we often have many projects in process so our bug tracker needs to be easy to implement across multiple projects and domains: we wanted to use a simple script tag which would be added to projects during test phases, with the project id included in the script 'src' GET parameters.

This posed a couple problems:

  1. Scripts are not aware of the GET parameters from their requests
  2. AJAX requests cannot load anything other than scripts from other domains

 

1. Javascript and Parameters Passed through GET Requests

We came across this tip for pulling the parameters from the script request. It actually has little to do with a GET request as the parameters are parsed by the script on the client side. By providing the name of the script, it searches the DOM for itself (javascript has no awareness of how it has been called or where it exists in the DOM). And then we do some regex magic to construct an object of key/value pairs. We have abstracted the code slightly from the original. Below is our script:

 

// Extract "GET" parameters from a JS include querystring

function getScriptTag(script_name) {

// Find all script tags

var scripts = document.getElementsByTagName("script");

// Look through them trying to find ourselves

for(var i=0; i<scripts.length; i++) {

if(scripts[i].src.indexOf("/" + script_name) > -1) {

return scripts[i]

}

}

// No scripts match

return {};

}

function getParams(script_tag) {

// Get an array of key=value strings of params

var pa = script_tag.src.split("?").pop().split("&");

// Split each key=value into array, the construct js object

var p = {};

for(var j=0; j <pa.length; j++) {

var kv = pa[j].split("=");

p[kv[0]] = kv[1];

}

return p;

}

 

 

2. Cross Domain AJAX Requests

For security purposes, AJAX requests only accept scripts from other domains. This is a problem for our widget which we'd like to build modularly, separating the script logic, markup and styling into separate files, while maintaing the simplicity of including a single script when creating new instances.

There is a work around and it involves turning the response from our server into JSONP. JSONP is JSON with Padding. Essentially our server response is turned into a JSON object and then gets wrapped in a function, which will get called on the client side and return an object containing our data.

Thank the heavens for jQuery. jQuery's AJAX/getJSON method has baked in support for JSONP which will expect the callback function name to be a random string (an added layer of security), and will process the data, provided it gets the correct response from the server. On the client side, all we need to do is indicate we will be expecting the response to contain a callback function by adding "?callback=?" to our URL.

 

var stylesheetURL = "http://example.com/getmystylehsheet?callback=?";

$.getJSON(requestURL, function(data) {

$('head').append('

');

}

 

On our rails server we route this request by wrapping the intended response in a function, the name of which is passed by jQuery as a parameter through the request. Below is the ruby on rails controller code to do this on our server:

 

def getmystylesheet

css = File.read("path/to/stylesheet.css").to_s

json = {"css" => css}.to_json

callback = params[:callback]

jsonp = callback + "(" + json + ")"

render :text => jsonp, :content_type => "text/javascript"

end

 

We're beginning a test cycle with the bug tracker on some internal projects and we will be rolling this out on upcoming client work. Hopefully, with feedback from our clients, we will continue this project with a view to scaling it. Stay tuned for future updates!

Published by: georgebrassey in The Programming Mechanism
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June 13, 2014 - Comments Off on The MechCast 303: The Internet of Things

The MechCast 303: The Internet of Things

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In this episode of The MechCast, Team Mechanism gathers to discuss the connected world in which we live, better known as The Internet of Things. We take a slightly different approach to this episode, in the form of a QI episode. We hope you enjoy!

Music

  • Howard Goodall - QI Theme Song
  • Aphex Twin - Taking Control

Related Links

Published by: antonioortiz in The Mechcast
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June 9, 2014 - Comments Off on The End of Web

The End of Web

489355423

By 1995, David Carson was the poster boy for an avant-garde and increasingly, subversive direction that graphic design was headed. He had built a global following of design school kiddies by bucking the traditional "ad-man" approach previously taken by Ogilvy, Burnett, Brownjohn and others with regard to clever, effective and readable advertising. Much like the controlled chaos of the Deconstructivists before them, in the cyclical karmic wheel of creative expression, Carson (and arguably Segura, Brody and others) had taken accepted graphic design in a direction that tore up the rules and started over. Their sauce was the gateway drug for Sagmeister and his ilk in later years.

I recall attending a HOW Conference in Monterey, California, where Milton Glaser, Bob Gill and their colleagues were publicly seething at Carson's new found popularity. These arguably brainer, and certainly more seasoned road dogs of the graphics industry, were, for the first time, being ignored by the graphic masses for a new, hot little surfer boy (who openly admitted he just fell into the industry like like a leaf into a big pond of ducks). There were lines around the block to have his new book, "The End of Print: The Grafik Design of David Carson", signed by the man himself.

For the ad-men, this was a moment of reckoning. At the Monterey HOW Design conference Bob Gill was more vicious and crabbier than usual. The unsuspecting rock stars of the past were now being exorcised by the new punk regime. The Sex Pistols were coming - and there was nothing that Jethro Tull and Yes could do about it. A creative tool called the computer, had replaced hand-cut rubylith and type.

Digital printing would slowly all-but-kill Gutenberg's printing press as a cheaper solution to your printing press expert, who was always there on press to get your colors just right. The industry of graphic design was becoming cheaper. We began to believe "shitty" was acceptable, and various economic factors and corporate budget cuts didn't help matters either. Software took away the human touch, tablets would later take away the notepad, and being digital began to slowly take root - a fungus to wash over the senior graphic Luddites, like a creeping red tide. An in-depth review of this historical moment in printing can be read on articles from https://www.littleprint.com.au, the review highlights key moments in the transition to digital. A clever and eye-opening read for millennials who have missed out on seeing the changes first hand.

A dear departed friend of mine once quipped, "What happens when everyone has a website?" Now that's a bit naive, but I get his point. While the convenience of smartphones and tablets has pushed us into a post-PC world, where expansive experiences are more desirable and useful than a website. Websites, by definition, are just a group of connected pages regarded as a single entity, and they are practically free if you look hard enough. The modern digital branded experience is much more.

Mobile devices and likely the upcoming wearable industry will continue to steadily infiltrate and replace the experience of a single website for an organization and brand's digital expression. In recent years, the concept of social media has raised the stakes by creating two-way conversations in real time with real expectations from your audience. We prefer to not be removed from experiencing one form of entertainment or educational media to sit down at a computer and look up a website. We want to experience all things collectively and collaboratively with our friends, and the distraction of a website, as we once knew it, is not nearly complex enough to satisfy our desires.

...Back to Carson and the End of Print. He later claimed that he wasn't trying to infer that the print industry was dead, but those who had just raised the flag of technology and the new coming internet revolution didn't care. His mostly unreadable style and grungy approach to design was necessary. It rocked the industry boat - and as music, fashion and entertainment fell into line - it forced the rules to change. The web would later become a viable and uniquely positioned means of both creative expression and a way for businesses to connect to consumers in sometimes profound ways - the world's most accessible art show and trade show under the same roof. The Nerds had their revenge while the ad-men were left to their martinis, suits and stories.

The Mechanism recently retired the word "website" from our vocabulary. It’s too close-minded and obvious a concept to exist as an agency without discussing the future of an integrated digitally-branded experience. In fact, we were 13 years ahead of our time when we started The Mechanism and used “From Media to the Medium” as our tagline. We believe that a website has always been a thread in the expanding tapestry of brand expression. We understood from the start that everything begins from the brand outwards, and given the technological tools that were available then (and are available now) the implementation of an idea in any Medium wouldn’t be the problem - it would be the enormous and interconnected creative collaborative that would be required to see through the changing variety of media delivery mechanisms.

The “website” as we all know is less important than what's coming next. Website development was the catalyst, a "blip" towards an interconnected omnipresent, ever-communicating "Singularity". We will soon live with systems that plug into an artificial or ambient intelligence to manage your life, curate your interests, drive a vehicle, keep track of your day to day travels and never force you to remove yourself from an existing experience to use a website to research what the Network will already know you’re looking for. The next generation will be the “Mighty Untethered”, ubiquitously connected to a Universal Machine. You and your friends and colleagues interests will be part of the system, and as they change, so will your personal experience to match your tastes. Diseases, dangers, economies and civilizations will be repaired on a global scale due to mass shared information and the artificial intelligence to be gained from it. Privacy will continue to suffer, but it has since the first time you signed up for a college loan.

Web developers, this is your moment of reckoning. When nearly everyone can make a peanut butter sandwich, it's not just time to suggest a banana - it's time to introduce it to the 10,000lb gorilla in the room.

Sitting on the couch, plugging-in and tuning out, growing fat, eventually growing tentacles and remembering what it once was like when we were knuckle-dragging Homo sapiens is a possible future. Or hopefully, our wearables, implants and attached digital devices will feature new, usable interfaces and non-intrusive experiences enabling us all to once again perceive the world around us with better clarity and understanding of the human experience.

The Web is dead, long live the Medium...