October 29, 2012 - Comments Off on Mischief Masquerade

Mischief Masquerade

Welcome ghouls and goblins to my crypt...or should I say apartment. Sandy, now dubbed the Frankenstorm (I see what you did there), has brought much of New York City to a screeching halt. Yet Halloween cannot be stopped. It allows us to dress up and let out part of us we otherwise cover up. I ended up doing a thrift store Halloween for less than $10. Green tshirt, brown pants, goatee and a box of Scooby Snacks made me Shaggy for a night.  The quest for a good costume idea is an exercise in creativity itself, not to mention the challenge of then realizing it. What do you want your costume to say about you? How much time and money are you willing to put into it? From childhood to adulthood, Halloween is frighteningly inspiring!

Decided to make a full comic feature Snake from the Metal Gear Solid series. In these stealth games you can sneak around in boxes. Here Snake uses one as a fill in costume.

Halloween isn't all candy and costumes though. We mustn't forget the whole idea behind it: horror. I've never been a huge fan of scary films but I enjoy one every now and then. However I'm willing to bet Zdzislaw Beksinski doesn't mind so much based on his frightening works. Bones and teeth overflow past each piece's sepia tinged borders. They are immensely stark works that fit the holiday perfectly.

 Say hello to Staggering Beauty. This strange interactive worm-like creature is quite scary. Shake around your mouse and you'll see what I mean (or maybe we're just scaring him?).

Dark worlds have always shined on screen. Film is not only immersive but also begs to be watched in the dark. Both contribute to our sens of fear. There's an undeniable feel to a good horror piece. The unshakable feeling that something lurks around every corner, blotted out by shadow. While I was trying to figure out blackout bingo real money, the recent game Dishonored, highlighted in an illustration a few weeks past, exudes a darkness from every pore with its haunting steampunk dystopian setting. This series of short animations are part of a prequel that sets the scene for the game. Their beauty and noir style makes them worth a watch regardless of your level of interest in the game proper.

The Sketching Mechanism is a series of weekly posts, published on Mondays, containing the artistic musings of Mobile Designer/Developer Ben Chirlin from our Monday morning meeting at the NY Creative Bunker as well as his inspiring artistic finds of the week.

Published by: benchirlin in The Sketching Mechanism
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October 22, 2012 - Comments Off on Mantle Mount

Mantle Mount

I guarantee you saw one of these today. In fact, I bet you used one too. Unless you've locked yourself away and refuse to go out (as I spent my Friday night) you touched a door today. If you haven't, go get outside! The fall weather's lovely. We use these portals every day. They are a key part of how we structure our lives. A door can represent so much. Even it's position, open or closed, says something intimate. So open the door of your mind and let in the inspiration.

I illustrated the protagonist from one of my favorite games, Psychonauts. Raz used psychic doors to enter into people's subconscious.

Cities are the mecca of doors. Every block, every wall and even many sidewalks contain doors. Large rolling behemoths hide swinging glass panes. Beaten slabs of metal hang upon rusted hinges next to revolving works of modern electronics. One of my most striking memories from my visit to Barçelona is the striking change the old downtown area exhibits every night. With the setting of the sun, the numerous shops nestled in the city's winding alleys hide their myriad window displays. The lowered steel shutters that replace them turn the pavement into a open air gallery of beautiful street art. Beware though, the sudden change can easily get you lost. The Doors Project overlays such a transformation wherever it wishes. These projected doors of light shimmer upon whichever surface artist Hwee Chong chooses. There is something magical in the idea, like when Wiley Coyote painted a tunnel on a cliff only to have it come to life.

Many describe the internet as a set of tubes. This layman's description is not only false but also overlooks the way most people actually relate to the internet. Each webpage is like a room, each link a door. Some rooms, like Google, serve as vast hallways while others may be quaint little dead ends that hold something of splendid beauty. When we click through the space of the web, we are in fact traversing a vast digital house. Now, new technologies make each traversal an informative process that slowly changes the floor plan as we go. This website for Alzheimer Day may not have many doors but the portal effect on scroll is magnificent. As you go down the page you descend through a series of widening circles in a novel fashion.

Finally, enjoy this animation. It is simply fantastic. The quality and style are superbly unique. The number of portals within is overwhelming as it verges on recursion. One of the most palpable associations with doors is the mysteries they may hide. So really, what I want to know is what's outside this character's front door?

The Sketching Mechanism is a series of weekly posts, published on Mondays, containing the artistic musings of Mobile Designer/Developer Ben Chirlin from our Monday morning meeting at the NY Creative Bunker as well as his inspiring artistic finds of the week.

October 17, 2012 - Comments Off on What Technology Wants: The Reading Mechanism

What Technology Wants: The Reading Mechanism

We are going back to our book club and for this edition we are reading futurist and Wired co-founder Kevin Kelly's What Technology Wants. Read along and join us in a few weeks when we discuss the book in a podcast.

 

In this provocative book, one of today's most respected thinkers turns the conversation about technology on its head by viewing technology as a natural system, an extension of biological evolution. By mapping the behavior of life, we paradoxically get a glimpse at where technology is headed-or "what it wants." Kevin Kelly offers a dozen trajectories in the coming decades for this near-living system. And as we align ourselves with technology's agenda, we can capture its colossal potential. This visionary and optimistic book explores how technology gives our lives greater meaning and is a must-read for anyone curious about the future.

October 15, 2012 - Comments Off on Maybells and Magnolias

Maybells and Magnolias

Autumn is upon us. Along with its cool breezes comes the ocher beauty of fall leaves and yellow sneeze-inducing pollen. Allergies have long plagued me but thankfully they only strike between seasons. I look forward to them subsiding soon. They can come from nearly anything and they effect us all differently (if we're so unlucky) yet our pollen-producing friends are surely inspiring.

A doodle of strange flowers turned into probably one of the best digital paintings I've done to date. After watching a nifty tutorial online I think I finally have basic color blending down.

In spite of the sinus irritation, my allergies remind me that I still live in a world dominated by nature, even if I rarely see it living in a city. Nick Pedersen wonders in his works what our urban lives would look like if left alone to be taken back by the wild. A sole explorer wanders through the overgrown streets in search of food.

Nothing represents fall more than trees. I have vivid childhood memories of the streets overflowing with the long brown strands of pollen dropped by the various large trees on our street. I'd imagine all of that junk swirling about in the air, getting inhaled and causing my endless sneezes. The Inspire Conference uses wood as an allegory for the craftsmanship involved web design. The cute character crowning the page and rich textures throughout the site reflect the conference's values of quality and invigoration.

Ok so it might be a bit of a stretch to call pollen-producers inspiring. I'll admit, they can be real pain. It can be difficult to get much of anything done when the pressure in your skull distracts you from getting even the most menial tasks done. Add to that the constant supply of tissues, cough drops, nose drops and other assorted mucus-related items you may require and one can easily lose most if not all productivity. Yet this week's video goes to show that at the end of the day anything, even as miserable a thing as all this, can be truly inspiring.

The Sketching Mechanism is a series of weekly posts, published on Mondays, containing the artistic musings of Mobile Designer/Developer Ben Chirlin from our Monday morning meeting at the NY Creative Bunker as well as his inspiring artistic finds of the week.

Published by: benchirlin in The Sketching Mechanism
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October 9, 2012 - Comments Off on The MechCast 205: 3D Podcasting

The MechCast 205: 3D Podcasting

We gather about the mic once more to discuss Makerbot and 3D printing. The future is coming people, you'll just need to find the right CAD file to print it for yourself in fact. We discuss the uses of 3D printing as well as the numerous questions it poses for the current practices of fabrication, production, design, copyright and more! Are you part of the maker, hacker or 3D printing community? If so reach out and let us know what experiences you've had in this brave new sector. Thanks for listening and please subscribe.

Showdown of the ages: Godzilla vs. the Doctor care of the Makerbot Store

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October 8, 2012 - Comments Off on Malicious Meritocracy

Malicious Meritocracy

Sweet sweet revenge. We are obsessed with it. This stems from our inherent sense that there must be some sort of justice in this world. What better form than that met out by dubious heroes and benevolent baddies. The irony of course is while we may root for the vengeful protagonist, we almost always acknowledge that something is not quite right about the scenario. Ultimately the vengeance begets tragedy, from Hamlet to Moby Dick. At best a lot of people die, at worst everyone does--though at least the former makes good fodder for sequels. Yet we can't help but love our anti-heroes doing whatever it takes to make things right, even if neither we nor they know how to make such vigilante justice into a lasting solution. Such tales, despite their repetition, are evidence of one thing for sure: revenge is inspiring.

Further, terrible, efforts at digital painting. This week: the main character from the new game Dishonored. "Revenge solves everything" is the game's tagline.

Soldiers are duty bound to protect their masters and honor. As such they're the center of many revenge stories. In my mind, it is impossible to think of the vengeful soldier without thinking of the Japanese samurai, the paragon of the honorable warrior. One of my favorite graphic series is Lone Wolf and Cub, the story of a samurai with his young child on the run for a crime he didn't commit. Their goal: to avenge his wife and the disgrace heaped upon his son's now tarnished family name. Its rich story is perfectly matched with its fantastic art, reminiscent of Japanese block prints. Likewise, the evocative works of Rola Chang speak of traditional sumi-e ink wash painting with a modern twist. Many of her works depict the samurai in action, honor within his grasp.

Today our reprisals match our equally petty grievances. In my case I'm glad to say I've completely cut the cord and now get all my media from the web, with much of it originating there as well. Finally--reparations for all those hours spent mindlessly consuming pointless ads or channel surfing for something, anything, of interest. Now I can watch what I want when I want. I have networks of channels and feeds that are intelligently offering me new things to try based on past experience. Even ads, now targeted, are more bearable. Revolver, a site that delivers a curated collection of web videos, is another new celebration of our TV independence. The slick design belies the bloody retribution Revolver and it's ilk have wrecked upon the traditional media landscape, much to our collective pleasure as audience.

While literature seems to relish a bitter revenge story, film is overly biased towards happy endings for its murderous protagonists. Kill Bill, Taken, The Bourne Identity; the list goes on with each silver screen story ending with at least a glimmer of hope. The revenge drama is an old tale, yet no matter how often it's repeated it never ceases to consume our imagination. The story of Tarboy below is no exception. Though it's animation may be simple, the voice acting, music and perfect timing make this short an epic for the ages.

The Sketching Mechanism is a series of weekly posts, published on Mondays, containing the artistic musings of Mobile Designer/Developer Ben Chirlin from our Monday morning meeting at the NY Creative Bunker as well as his inspiring artistic finds of the week.

Published by: benchirlin in The Sketching Mechanism
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October 2, 2012 - Comments Off on Directions to Crazytown: How Crowdsourcing Should Have Saved Apple Maps

Directions to Crazytown: How Crowdsourcing Should Have Saved Apple Maps

Unless you've been living under a clump of moss, you are undoubtedly aware that Apple supremely failed with their iOS Maps application. Judging from the all-out thermonuclear war that followed from the press, Droid devotees and occasional smartphone Luddites who clench their Blackberry like grim death – this was a long time coming. Like slobbering hyenas waiting for a magnificent antelope to stop one too many times to defecate in the jungle, everyone seems to be relishing this opportunity to eviscerate the tech giant for releasing and (some say) arrogantly replacing a vital part of any smartphone’s delicate ecosystem – the almighty mapping system. In fact, the reason this is so troubling, is that Apple, in releasing poorly rationalized software, has betrayed their brand's essence.

It makes “antenna gate” look like a rampant case of hiccups at a leper colony.

Apple brought this vitriol on themselves, by almost single-handedly ushering in the pathetic age of the “legal patent screw-fest” – where every entreprenneur who thinks they might have a brilliant idea will immediately discard it (opting rather to take a nap in their parents basement), in order to avoid the unholy wrath of lawsuit-hungry corporations.

The snark was particularly squalid in both the press and the endless comment trails from the merry tribe of Internet baboons who deem it necessary to flip every opinion piece into their own bully pulpit for personal political or technical vomit. On the corporate side, Motorola instantly added fuel to the fire by commandeering the #iLost hashtag quicker than a beard grows in Williamsburg. Samsung has commercials poking fun at people waiting in endless iPhone lines as a response to Apple reportedly penning an internal ad poking fun at an apology requested in a UK court over a Samsung verdict. Screw all of these corporate knuckleheads – it reeks like a public tiff over Bieber tickets between the rich high school cheerleaders that everyone hates yet desperately wants to date. The intended audience this bile is aimed towards will soon move past all of the silliness. To teach the corporate executives approving this creative pap a lesson, shareholders should be cashing in their stock. In the end, innovation is the new loser, not a person buying a gadget.

While I’m not forgiving Apple for their transgressions, if a particular CEO was still alive, one could postulate that the Maps disaster might not have even happened. This major mistake occurred under the watch of a supply watchdog, not a creative visionary. Mr. Cook and many others who didn't program the application would have likely been burned at the stake on YouTube live in Cupertino if this had transpired under the watch of that turtlenecked angel in black, Steve Jobs.

TomTom (one of the companies that Apple uses for the maps portion of the Maps app) had already been publicly humiliated (Google search “blame TomTom” and see what comes up). Everyone from the CEO of Waze to the entire country of China is having a field day with this company right now. TomTom has fired back, understanding that their 20 years of respect in the business will likely be questioned because of the Maps fiasco, noted the fact that Apple is using data from at least 2 dozen other partners.

They should have released this new piece of software alongside Google Maps and challenged their devotees to make it better than Google.

Aside from arrogantly pushing a fully unfinished and untested product to the masses, Apple made a seriously shortsighted and future backwards error. They should have released this new piece of software alongside Google Maps and challenged their devotees to make it better than Google. We've all heard the spin: There was a month left on some corporate contracts between them, and yes, the word on the street is that everything fell apart because of Google's refusal to integrate turn-by-turn directions, but in the end the Maps application should have focused heavily on crowdsourcing out of the gate. The interface of the application should have made it overwhelmingly simple for the audience to correct mistakes in maps. Apple could have spent some of the zillions that Jobs said he would use to destroy Google and really buried them by empowering their users to make the Maps application a truly socially aware product (or at least feel part of the experience by building reputation capital through linking the geo-coding aspect of their photo libraries, commenting or at least connecting with other map users like Waze does). And please don’t tell me that crowdsourcing Maps was always the plan, because the suggestion box is currently buried in dark gray on the interior screen of the Maps application. My guess is, if Apple doesn’t just eventually shelf the entire app (like Ping, a coincidentally excessive and uninformed social media failure from Apple), and it's shareholders don't force Cook himself to crawl on his hands and knees to Google’s office begging them to build an Apple Maps app (spoiler: Google says they refuse), the next release's interface should focus heavily on a crowdsourcing component.

The only trouble is crowdsourcing takes time and interest from the audience to reach an increasing level of perfection - both which were lost on this highly touted app's speed to market. Launching a lousy app was stupid. Replacing Google Maps with this "not-ready-for-prime-time app" is reprehensible.

Unfortunately, it’s likely too late. In fact, people may look back at Apple in a couple years and point to this moment (much like a certain presidential candidate), as the time when due to arrogance or sheer stupidity - shit went south. I don’t doubt that Apple might be able to recover, but I don’t think that they have a big and vicious enough honey badger running the company anymore to savagely beat the entire planet into willing submission. The bad vibes, not the press, are enough to begin pushing a small percentage of Apple’s globally small, but passionate mobile user base toward what is finally becoming an excellent alternative OS by virtue of customization alone. And since Apple has staked it’s entire future on the inevitable mobility of computers, and not the desktop computing machines that drove a stake into Microsoft’s dominance, this is a very, very... very catastrophic event.

The problem with Android phones is that the OS resides on inferior components. Apple’s advantage remains that the device’s quality is married to the OS. Apple used to preach this in their branding - the sexy machine married to the equally sexy interface. Now they supremely screwed that pooch, and I fear that they will not fully recover.

Word to the wise: Never, ever, ever betray your beloved brand essence. Especially when the road back to the top has a stream of venom waiting for you - flowing right down the center.

Published by: davefletcher in The Thinking Mechanism
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October 1, 2012 - Comments Off on My Monsters

My Monsters

Deny it all you want: humans are animals. So much of our culture and lifestyle seems an effort to obfuscate this fact. Yet I believe it key in recognizing our place in the world, possibly being the only creatures capable of such introspection. From a young age we are inclined to project our human view of things on the wild. Such anthropomorphism is a large part of what has made humans such successful creatures even though today this is now more apparent in the form of pets and films like Finding Nemo. But no matter what our age, we all have some inner animal that inspires us.

For this week's work I tried to visualize my inner animal. I can never escape from the fact that we're all monkeys but deep deep down I love water so much I'm convinced that I'm actually fish.

It's no secret that many artists use themes. From Dali's melting clocks to Monet's lilies, some of the art world's most famous works are variation on a theme. The most successful work comes from such iteration which leads to perfection. Many artists use animals in their work, often representing the artist themselves. I know I often draw monkey-like characters as they are my personal obsession. For Scott MacDonald, it would seem the fox is his. His stunning works are beautifully minimalist with a cartoon quality that jumps off the page into its own colorful universe.

Animals often represent brands as well as people. One of the most famous branded animals is the eponymous Penguin Press. I can't count the number of books I've read published by Penguin. And with this short web-story/classified ad I believe they have inadvertently hinted at the future of digital picture books. The wonderfully focused presentation of subtle color, text and animation result in a perfectly honed site with a clear message and goal.

Though who can think of cartoon animals without thinking animation? What was once Disney may now be Pixar, but regardless our love of animals, especially anthropomorphic ones, is quite palpable. This stunningly animated French short about a woman's struggle with shyness in the form of an alligator is equally powerful stupendous.

When we project our emotions in such stories, they allow us to work through tough moralistic issues no matter what our age. For children, this has become a key tool in teaching right from wrong all the way back to the first fables of Aesop and the Grimm brothers. Clearly we naturally identify with nature and to deny our place in it, whether scientifically or ideologically, is a denial of those very things that ground us to Earth and our humanity. So go howl at the moon and swing from the trees. Be an animal!--just remember to give it a good think after. That's the human part.

The Sketching Mechanism is a series of weekly posts, published on Mondays, containing the artistic musings of Mobile Designer/Developer Ben Chirlin from our Monday morning meeting at the NY Creative Bunker as well as his inspiring artistic finds of the week.

September 26, 2012 - Comments Off on Drupal 8: .htaccess file goodies

Drupal 8: .htaccess file goodies

Drupal 7 has been out in the wild for a little over a year now. It brought a myriad (sic, can you sic your own material?) of new features; Entities, more hooks, CCK in core... to name but a few. With Drupal 8's full release still in the distance, it will be interesting to see how it will compare with the current release. One change we noted is a potential update to the core .htaccess file, which acts as the concierge and first line of defense against malicious and accidental breeches.

The .htaccess file serves primarily to direct incoming traffic to your Drupal site by passing the request headers to index.php, which calls the appropriate data retrieval and rendering functions. In this manner, .htaccess passes a request for http://www.example.com/?q=user  to index.php which then displays the user login page if you are not already logged in. All requests to the website should be passed to index.php and only index.php. If for some reason, a malicious script made its way onto your server either intentionally or by a compromised user machine, it could be executed simply by pointing a browser at it.

This is where .htaccess steps in. In the new Drupal 8 iteration, even if a site were compromised and a script file was accidentally uploaded, the new rules will prevent them from being executed. Bear in mind that the current Drupal 7 .htaccess file already does a good job of protecting sites; this update is just an extra set of rules to help catch those pesky one-off gremlins.

If you take a peek at your .htaccess file you will also find the rules that allow you to force your website domain to add or drop the 'www' prefix. This is handy for SEO to prevent your site from showing confusing results for content located at www.example.com and example.com.

The .htaccess file is a gatekeeper, but like the inebriated porter in MacBeth, if too much crazyness goes on it can be fooled. Remember to keep your Drupal core up to date with the latest security fixes as well as all those custom and contributed modules. Check for file uploading, eval()s, stray .PHP files etc.

For the security conscious, you don't have to wait for D8 to add the new .htaccess rules, you can see the current patch here. You can try running the patch, or just copy and paste the 2 new lines of rules. The rules tell the webserver to only execute .php files found in your site's webroot folder, or in the /core directory. This should not impact your site negatively as normally only index.php should ever be served directly.

Here is the new rule. You can see that it checks for the the file being called, and if it is a .php file not in the webroot or /core directory, Apache will kick it to the curb with a big fat [F] code.

RewriteCond %{REQUEST_URI} !^/core/[^/]*.php$
RewriteRule "^.+/.*.php$" - [F]

Good luck, and happy Drupaling!

Published by: chazcheadle in The Programming Mechanism
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September 24, 2012 - Comments Off on Manky and Matted

Manky and Matted

What a lovely time of year. The sun still shines yet a cool breeze plays across the tree tops. It is, in effect, sweater weather; that most charming intersection between Summer and Fall. Yet it is also the sign of the cold to come and precautions must be taken. Yes, ladies and gentlemen, it is beard season and some of histories most distinguished men sported honorable beards. Perhaps its service as a prime stroking location during deep thought is what makes beards so inspiring.

A quick doodle from this morning in Invader Zim style. Sadly the sketch I wanted to use seems to have gone missing.

A scratchy warm face muff is a wondrous thing to have upon your muzzle in the depths of winter's cold. A good one takes time to grow so getting an early start is key. I've already begun in anticipation of my Halloween costume (no spoilers). And though you may think I have excluded half my audience with this subject, fear not my fair female readers. With the modern marvels of Photoshop, you too can enjoy at least the look of hair upon chin. Davide Tremolada recently explored this concept in his series Upside Down, taking the backs of subjects heads and stitching them to their jowels for some interesting beardy effects.

There's no denying however that beards look funny. I particularly love how they're just as diverse as their wearers if not more so as they're so easy to style, grow or simply--sadly--shave. Some take their facial hair quite seriously though I just enjoy the fashion options it allows me. A Book of Beards by Justin James Muir celebrates every man's favorite chin accessory along with it's accompanying website. The page is simple and slick, no mousse necessary. I particularly enjoy the way the background moves incrementally from section to section, giving the singular page a feeling of depth. Lastly the subtle use of a monochrome palette has only a hint of color to emphasize the good cause the book supports.

Today the beard is largely associated with the hipster community. Yet the beard does not belong to any one group. It stands for something greater than any ideology, something truly ancient. In Amish, Sikh, Hassid, and many other religious communities, the beard represents devotion to the faith. In modern times, they tend to define their owner as counter-culture, from hippies to hipsters. In this way, beards are a universal sign of branding oneself apart from the crowd much like tattoos. Inversely beards take time to earn but have a delicate existence, while tattoos can be given quickly but last forever. They show two different types of commitment, the former temporal the latter binding. The fact that beards require care make them, in my opinion, of greater value to personal identity. An interesting current event recently reflected this in an intra-Amish hate crime case in Ohio.

For all they are and continue to represent, Long Live Beards!

The Sketching Mechanism is a series of weekly posts, published on Mondays, containing the artistic musings of Mobile Designer/Developer Ben Chirlin from our Monday morning meeting at the NY Creative Bunker as well as his inspiring artistic finds of the week.

Published by: benchirlin in The Sketching Mechanism
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