October 29, 2012 - Comments Off on Mischief Masquerade
Mischief Masquerade
Welcome ghouls and goblins to my crypt...or should I say apartment. Sandy, now dubbed the Frankenstorm (I see what you did there), has brought much of New York City to a screeching halt. Yet Halloween cannot be stopped. It allows us to dress up and let out part of us we otherwise cover up. I ended up doing a thrift store Halloween for less than $10. Green tshirt, brown pants, goatee and a box of Scooby Snacks made me Shaggy for a night. The quest for a good costume idea is an exercise in creativity itself, not to mention the challenge of then realizing it. What do you want your costume to say about you? How much time and money are you willing to put into it? From childhood to adulthood, Halloween is frighteningly inspiring!
Halloween isn't all candy and costumes though. We mustn't forget the whole idea behind it: horror. I've never been a huge fan of scary films but I enjoy one every now and then. However I'm willing to bet Zdzislaw Beksinski doesn't mind so much based on his frightening works. Bones and teeth overflow past each piece's sepia tinged borders. They are immensely stark works that fit the holiday perfectly.
Say hello to Staggering Beauty. This strange interactive worm-like creature is quite scary. Shake around your mouse and you'll see what I mean (or maybe we're just scaring him?).
Dark worlds have always shined on screen. Film is not only immersive but also begs to be watched in the dark. Both contribute to our sens of fear. There's an undeniable feel to a good horror piece. The unshakable feeling that something lurks around every corner, blotted out by shadow. While I was trying to figure out blackout bingo real money, the recent game Dishonored, highlighted in an illustration a few weeks past, exudes a darkness from every pore with its haunting steampunk dystopian setting. This series of short animations are part of a prequel that sets the scene for the game. Their beauty and noir style makes them worth a watch regardless of your level of interest in the game proper.
The Sketching Mechanism is a series of weekly posts, published on Mondays, containing the artistic musings of Mobile Designer/Developer Ben Chirlin from our Monday morning meeting at the NY Creative Bunker as well as his inspiring artistic finds of the week.
Published by: benchirlin in The Sketching Mechanism
Tags: art, comic, sandy, sketching, superstorm