All Posts in digital

July 11, 2014 - Comments Off on The MechCast 304: The Digital Experience: One Year Later

The MechCast 304: The Digital Experience: One Year Later

004_DX_one_year_later_BLOG

In this episode of The MechCast, we talk about the impact that our own digital experiences will have on our lives one year from now. From our dependancies on smart phones and tablets, to the color of the web, we cover a wide array of topics in this installment, so sit back, relax, and enjoy the show.

Music

  • ESG - Come Away
  • Aphex Twin - Taking Control

Related Links

Published by: antonioortiz in The Mechcast
Tags: , , ,

July 23, 2012 - Comments Off on The MechCast 202: I’m Analog, I’m Digital

The MechCast 202: I’m Analog, I’m Digital

The Mechanism brings a unique perspective to interactions with our clients and team. This frame of reference was recently clarified during a conversation with a colleague from a previous job. The two of us have been in the interface industry, arguably since it began in the early 90’s, giving us a different outlook on the design and interactions with clients which produce enlightened creative solutions.

He said, “Dave, we understand the concept of being Digital, while we each possess very Analog dispositions.”

I know what he meant. He was referring to the fact that we had grown up and lived in a world that was once not Digital. We both understood what communication was before personal communication devices. We had experienced the multiple connection revolutions of the 90's, when mobile networks made it affordable to evolve from a device called a "Pager" to a "cellular phone" to "Palm Pilot" to "smartphone". We understood what it meant to spec and order type before we became typographers and we knew how creative solutions were delivered to clients before the computer became the tool that turned everyone into a graphic designer. Rather than standing by complacently observing a communication and creative revolution take place in our lifetime, - we had both chosen to become "Digital" as our lifestyle and profession, yet brought all of the foresight and understanding of what it meant to be "Analog" along for the ride. It’s a rarity that we avoided becoming Luddites or at least individuals that stopped thirsting for the continual influx of wired knowledge, advancing us to become more Digital creatures, while simultaneously holding on to what it meant to be Analog human beings.

It’s a rarity that we avoided becoming Luddites or at least individuals that stopped thirsting for the continual influx of wired knowledge, advancing us to become more Digital creatures, while simultaneously holding on to what it meant to be Analog human beings.

This is an interesting perspective for many reasons, but I believe that my colleague also inadvertently hit on why perhaps, The Mechanism has managed to grow as a collaborative and successful digital agency for 11 years.

Being “Digital” forces us to understand how all User Experiences best translate across myriad devices. Programmers in the Digital space must know the solution before the client even asks the question. It’s also vital that "Digtalists" are generating The Wave and not simply riding it's crest - which is why people that work at The Mechanism are expected to stay ahead of future programming and technical trends.

Being completely Digital, however can make us all a bit apathetic. Communicating with only a buffer of pixels between two human beings breeds misinterpretation.

The human component vital to conversation tends to curtail any miscommunication or misinterpretation that occasionally occurs within the singularly Digital realm.

As soon as you incorporate the concept of being “Analog” – or what I believe is an organic and human component to how we actually do business – that’s when you have something really special.

Despite our swift evolution to being Digital humans, we still perceive the world in Analog. Everything we see and hear is a continuous transmission of information to our senses. I’m much more comfortable walking up to someone in the office to discuss an interface or design solution than to carry on a conversation through Skype (no matter how many "(mooning)" emoticons I can successfully squeeze into a single chat).

The human component vital to conversation tends to curtail any miscommunication or misinterpretation that occasionally occurs within the singularly Digital realm. And that goes for clients as well – while I happily communicate using email or other means of digital services to solve problems, I am best suited (as humans all are) for natural, face-to-face interaction. Until our facial expressions and body language are translated in the Digital realm via real-time color, patterns or background sound recognized by your digital communication device, we won't begin to scratch the surface of everything that Analog communication can accomplish.

In his statement I alluded to above, my friend Jon touched upon the core of what truly can separate a great technical or visual agency from a simply great agency, period. I’d much rather work with clients that I could sit down and have a drink with after work, than simply shift pixels back and forth with. While I rarely get the chance to spend this kind of quality time with clients, it remains the core of what makes us all beautifully vulnerable and what keeps me striving to hold on to Analog traits in an increasingly Digital reality.

Notably this minor revelation occurred between two humans, born Analog, reared Digitally, both communicating without filters over a couple beers at a pub.

More importantly, no "0's" or "1's" were harmed during our conversation.

Published by: davefletcher in The Mechcast
Tags: , , , , ,

June 4, 2012 - Comments Off on Megapixels of Metroid

Megapixels of Metroid

Today we are surrounded by grids. Our homes are laid out in grids as are our city streets. As technology has taken over our lives, they have even made a successful invasion of every aspect of our personal lives in the form of spreadsheets. Being spatial animals, regimented columns and rows are as intuitive to us as chewing and swallowing. The irony is that the same technology that helped solidify this victory sees in only one-dimension; a string of ones and zeros. The only reason computers appear to prefer grids is because it facilitates communication with their monkey overlords. A compromise, if you will, between our third and their one-dimensional outlook.

First try at pixel art...zoom out to appreciate?

Many artists recognize the power of the grid, incorporating it directly into their artwork (see the entire Cubist and Pointillist movements). Modern artists have been experimenting with more modern, technological forms, of matrices in works both digital and classical since the creation of digital media. Yet works like those of Brett Freund remind us where we can find such geometry most readily though it is often the last place to come to mind: nature (or more specifically, crystals).

Long Foot 2Cups

As a web designer, grids become second nature. They serve as indispensable methods for everything from storing data to laying out designs. Yet the website for Citytime, a retail and distribution company, embraces the values of squares in an intimate way while recalling pixel art. Besides the gorgeous design, the captivating and original hover states combine with fluid animations to create a unique effect for what is ostensibly a simple portfolio. Best of all, the layout leads intuitively to a brilliant mobile adaptive version (narrow your browser window!).

Citytime

I guess my point is grids can be found everywhere and in everything if just look hard enough. All things are made of components which are made of smaller pieces and so on and so forth. Nothing illustrates this more vividly than the following music video for the band, appropriately named, Blockhead.

The Sketching Mechanism is a series of weekly posts, published on Mondays, containing the artistic musings of Mobile Designer/Developer Ben Chirlin during our Monday morning meeting at the NY Creative Bunker as well as his inspiring artistic finds of the week.

Published by: benchirlin in The Design Mechanism
Tags: , , , ,